Build a Battle Royale with Unity & Blender
2149 Enrolled
55 Hours
$14.99$60.00
You save 75%
301 Lessons (55h)
- Section 1 - Unity
- Section 2 - Coding
- Section 3 - Input
- S4 - Battle Arena
- Section 5 - Weapons
- Section 6 - Targets
- Section 7 - Multiplayer
- Creating Weapon Assets - Introduction to Blender
- Creating Weapon Assets - Melee Weapons
- Creating Weapon Assets - Deagle Gun
- Creating Weapon Assets - Revolver gun
- Creating Weapon Assets - M40 Sniper
- Creating Weapon Assets - Rocket Launcher
- Creating Weapon Assets - AR Scar
- Creating Weapon Assets - HK MP5
- Creating Weapon Assets - UMP
- Creating Weapon Assets - Shotgun
- Creating Weapon Assets Bonus - Winchester Rifle
- Creating The Basic Character Model
- Enviroment Assets
- Section 8 - Art and Sounds
- Section 9 - Improvements
- Section 10 - Flat Map
Learn How to Build a Mass Multiplayer Game from Scratch
MI
Mammoth InteractiveInstructor
John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design, and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to number 1 in Apple's app store. In his spare time, John likes to play ultimate Frisbee, cycle and work out.Terms
- Unredeemed licenses can be returned for store credit within 30 days of purchase. Once your license is redeemed, all sales are final.
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