The Complete iOS Game Course Using Sprite Kit And Swift 3

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18 Hours
$15.00$170.00
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109 Lessons (18h)

  • Swift Basics
    1 - Introduction DONT SKIP THIS LECTURE3:18
    2 - IMPORTANT! - WHERE TO GET LIVE HELP3:46
    Where To Get Live Help
    3 - Downloading Xcode5:18
    4 - Creating A Playground2:37
    5 - Variables.mp4-iOS-10-Course18:33
    6 - Constants-And-Comments6:00
    7-Number-Variables-In-More-Detail-iOS-10-Course6:43
    8-Conditionals-iOS-10-Course7:32
    9-Conditionals-A-Deeper-Look-iOS-10-Course16:58
    10-Switch-And-Case-Put-this-lecture-after-Conditionals-if-else-iOS-10-Course10:38
    11-Operations-With-Variables-iOS-10-Course7:45
    12-Functions-iOS-10-Course23:52
    13-Manipulating-Parameters-inside-of-functions-iOS-10-Course6:46
    14-Objects-And-Classes-iOS-10-Course15:56
    15-Initializers-iOS-10-Course12:44
    16-Objects-And-Methods-iOS-10-Course9:42
    17-Visibility-Modifiers17:02
    18-Inheritance-iOS-10-Course14:20
    19-Arrays-And-Tuples7:06
    20-For-Loop-iOS-10-Course14:13
    21-While-Loops-iOS-10-Course11:05
    22-Optionals-iOS-10-Course16:43
    23-Casting3:46
    Where Can I Learn More?
  • Introduction To Sprite Kit
    0 - Addressing New UI Changes1:37
    1 - Intro To Sprite Kit10:22
    2 - Nodes16:18
    3 - Touches And The Update Function14:17
    4 - SKActions9:20
    5 - Physics Body8:15
    6-Detecting-Collisions7:51
    7-SKLabelNode-And-Scene-Editor5:24
    Where Can I Learn More?
  • Jack The GIant
    0 - Jack Preview2:43
    1-Importing-Assets-And-Organizing-The-Project7:08
    2-Gameplay-Scene8:45
    3-GameplayScene-Class5:55
    4-The-Player-Class12:12
    5-Player-Animations18:09
    6-Main-Camera6:16
    7-BG-Class10:57
    8-Clouds-Controller20:34
    9-Clouds-Controller-Part-211:36
    10-Random-X6:19
    11-Adding-Physics-Bodies-To-Player-And-Clouds9:46
    12-Fixing-Physics-Body-Problems4:49
    13-Spawning-New-Clouds7:39
    14-Creating-Our-Main-Menu4:00
    15-Animating-The-Buttons9:42
    16-Highscore-Menu9:50
    17-Creating-Classes-For-Our-Scenes-And-Navigating-Through-Our-Scenes13:17
    18-Importing-Fonts-And-Navigating-Between-Scenes7:35
    19-Adding-UI-Elements6:28
    20-Creating-The-Pause-Panel15:53
    21-Singletons9:46
    22-Gameplay-Controller13:07
    23-Collectables-Controller16:28
    24-Detecting-Collision15:44
    25-Removing-Children-Out-Of-Bounds11:08
    26-Players-Bounds9:16
    27-Game-Data19:16
    28-Game-Manager15:15
    29-Options-Menu16:01
    30-Highscore-Menu-And-Camera-Speed12:53
    31-Player-Died-Function11:41
    32-Delaying-A-Function-Call10:00
    33-End-Score-Panel10:48
    34-Background-Music10:59
    35-Playing-The-Music14:57
    36-Finishing-Touches9:22
    Where Can I Learn More?
  • Flappy Bird
    0-Game-Preview2:36
    1-Importing-Assets-And-Organizing-The-Project7:44
    2-Creating-Our-Gameplay-Scene5:01
    3-Adding-Grounds-And-Backgrounds-To-Our-Scene14:06
    4-Moving-The-Grounds-And-Backgrounds9:58
    5-Adding-The-Bird-In-Our-Scene5:57
    6-Physics-Bodies-And-Bird-Flap13:48
    7-Adding-Pipes-In-The-Game9:15
    8-SKAction-Sequence12:45
    9-Extensions9:22
    10-Creating-Our-Score-System10:33
    11-Detecting-Collision-Between-Bird-And-Other-Nodes8:24
    12-Bird-Died-Function20:32
    13-Adding-Finishing-Touches-To-Our-Gameplay10:47
    14-Main-Menu-Scene12:29
    15-Bird-Button-And-Game-Manager7:22
    16-Animating-The-Bird-Button12:13
    17-Adding-Finishing-Touches10:45
    18-Saving-Our-Score11:12
    Where Can I Learn More?
  • Cowboy Runner
    0-Game-Preview2:29
    1-Importing-Assets-And-Organizing-The-Project6:43
    2-Creating-Our-Gameplay-Scene4:20
    3-Adding-Grounds-And-Backgroudns-To-The-Scene11:49
    4-Scrolling-Our-Backgrounds-And-Grounds10:28
    5-Adding-Player-To-The-Scene5:16
    6-Adding-Physics-Bodies-To-The-Player-And-Grounds8:50
    7-Making-The-Player-Jump11:54
    8-Creating-Obstacles9:20
    9-Spawning-Obstacles13:08
    10-Randomizing-The-Spawning-Time-And-Detecting-Collision-Between-Player-And-Obstacles7:00
    11-Move-The-Player-When-We-Are-On-The-Obstacle9:44
    12-Player-Died13:33
    13-Creating-Main-Menu-Scene17:39
    14-Reloading-The-Game-When-We-Die3:56
    15-Creating-Our-Score-System7:08
    16-Players-Animation4:16
    17-Creating-Pause-Panel11:56
    18-Saving-The-Score6:21
    Where Can I Learn More?

Engineer the Next Hit iPhone Game By Introducing Yourself to SpriteKit & Swift 3

AT
Awesome Tuts

Awesome Tuts is a part of Awesome Graphics Company that makes awesome games and provides quality e-learning for people who want to learn game development and programming. They are a team of four people lead by Fahir--the main tutor, programmer, and leader of the group. They enjoy teaching people and providing information that is not accessible anywhere else, so join this course and see for yourself.

Description

It seems like everybody these days has at least one game obsession on their iPhone. In this course, you'll learn how to build the next one by mastering SpriteKit and Swift 3, the primary game development tools for iOS. Starting from absolute scratch, you'll learn Swift programming and the powerful 2D game engine, SpriteKit by building real, fully functional games.

  • Access 109 lectures & 18 hours of content 24/7
  • Explore Swift programming
  • Import & organize assets into SpriteKit
  • Learn how to create & animate Sprites
  • Understand how to use SpriteKit's physics system
  • Save game data using NSKeyedArchiver & NSKeyedUnarchiver
  • Discover the basics behind sound in SpriteKit

Specs

Details & Requirements

  • Length of time users can access this course: lifetime
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: beginner

Terms

  • Unredeemed licenses can be returned for store credit within 30 days of purchase. Once your license is redeemed, all sales are final.
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